[Bau Haus Chess]

[[Honey Donuts]]

// &flash(/plugin/htmlinsert/Amoeba/GameUI.swf,800x600,bgcolor="#000000",align=center,float="left"){};
//[[The English page of this game is ready.>Amoeba (English)]]
[[日本語のページはこちら>Honey Donuts]]&br;
[[Buy this game>http://www.logygames.com/creators/nakajima.html]]
* History [#zdfefe4b]
''Honey Donuts'' (''ハニードーナッツ'')は、2011年に当館館長の中島雅弘によって考案されました。
#ref(Honey Donuts/honeydonuts_1closeup.jpg,right,around,nolink,Honey Donuts)
''Honey Donut'' was invented by Masahiro Nakajima, the Curator of 'The Museum of Abstract Strategy Games', in 2011.

** デザインの背景 [#z313e021]
押し出しゲームを作るのが目的でした。真っ先に、Hex型のボードの真ん中があいている特徴的なボードを考えつきました。ハニカムが組み合った穴あきトーラス状のボードを''Honey Donuts''と名づけ、このボードを使ったゲームの一号作である本ゲームのタイトルとました。''Honey Donuts''ボードは、ゲームボードとして、とてもおもしろい性質をもっているため、続編も発表していきます。
** Background of the Game Design [#z313e021]
Masahiro was trying to create a new game with %%%"push-out"%%% motif, such as [[abalone]], [[TRABOULET / KUBA / AKIBA]], [[Siam]], [[Oshi]], [[Glass Pearl Game>徳永英司の世界]] at someone's request. He first came up with a very unique shaped board: A hex board which has a hole in the center. It is a torus structure board composed of honeycomb cells. He named the board ''Honey Donut,'' and decided to call the first game using this board the same.

このゲームは、ある依頼によって、[[abalone]]、[[TRABOULET / KUBA / AKIBA]]、[[Siam]]、[[Oshi]]、[[Glass Pearl Game>徳永英司の世界]]などのような%%%押し出す%%%をモチーフに設計したゲームです。
''Honey Donut'' board has very unique characteristics as a game board. Masahiro is planning to create a series of ''Honey Donut'' games.

//このゲームは、ある依頼によって、[[abalone]]、[[TRABOULET / KUBA / AKIBA]]、[[Siam]]、[[Oshi]]、[[Glass Pearl Game>徳永英司の世界]]などのような%%%押し出す%%%をモチーフに設計したゲームです。

* BOARD & PIECES [#n7d57b82]
#ref(./honeydonuts_2setup.png,right,around,nolink,Honey Donuts)
Hexボードの中央に穴のあいた、ドーナツ型のボード(Honey Donutsボード)を使い、赤、青、白のピースをそれぞれ図のように配置してゲームを開始します。
#ref(Honey Donuts/honeydonuts_2setup.png,right,around,nolink,80%,Honey Donuts)
3 pieces including one ''King,'' which is marked in the middle for red, and the same 3 for blue and 12 white pieces are initially placed on a ''Honey Donut'' board as in the right.

Players choose red or blue.
Red will start the game.

Players move their pieces in their turn following the rules below:
+ Move a whole "straight line" of pieces which includes his/her piece(s) one square in either direction along the line. (fig. Available Move) "Straight lines" are composed of either 2, 3 or 4 pieces. All the pieces in one "straight line" need to be moved always together.   
//When a piece has one side in common with the next piece, the two pieces are in the same "line." 
+ With the move, one piece is pushed out from the board. The pushed out piece is placed in the square in which no piece is placed after the move. 
The ''King'' pieces cannot be placed back on the board as it is the end of the game when they are pushed out of the board.
+ Moving the line backward right after the opponent's turn is not allowed.
-- This is a simpler regulation to settle for %%%the more strict rules%%% with which we can avoid draws caused by repetition of moves: We could prohibit the movements to create exactly the same aspects (In that case, it is ignored which one of two regular pieces of blue and red was originally on the right or left of the ''King.'') but then we need to record all the aspects for proper judgment.
//We can avoid draws caused by repetition of moves, if we go more strictly and  prohibit the movements to create exactly the same aspects. In that case, which one of two regular pieces of blue and red was originally on the right or left of the ''King'' is ignored.  &br;
//However, we then we need to record all the aspects in order to judge  
+ No pass is allowed.
|%%%Available Move%%%: ''King'' are not allowed to move out from the board.|
|&ref(Honey Donuts/honeydonuts_3move.png,nolink,Honey Donuts);|

+ 自分の色の駒がある、Hexマスの辺が隣接した一連のマス上の駒全部を一つずつ一方向に移動させます。自分の色の駒が乗っている線上であれば、移動はどちらの向きでも構いません。
+ 移動によって一つの駒がはみ出します。はみ出した駒は、移動によってあいたマスにおきます。''King''は外に押し出されるとゲームが終了しますので、ボードに戻すことはありません。
+ 相手の直前の手番で移動させた方向を、逆戻しする手は選択できません。
-- 厳密なルールでは、同じプレーヤーの手番で、同じ局面が出現する手は指せないとすると、千日手による引き分けを避けることができます。この場合、''King''以外の2つの駒は、もともと右にあったものか左にあったものかを区別しません。&br;以前に出現した局面を記録しておかないと、数手前の状態が同じかどうか判定するのが難しいこともありますので、簡便的ルールとして直前の手に戻すことを禁じます。
+ パスはできません。
|CENTER:Examples of Game|h
|&ref(./honeydonuts_3move1.png,nolink,Honey Donuts);  &ref(./honeydonuts_3move2.png,nolink,Honey Donuts); &br;&br;&ref(./honeydonuts_3move3.png,nolink,Honey Donuts);  &ref(./honeydonuts_3move4.png,nolink,Honey Donuts);|

* GOAL [#zda00a39]
#ref(./honeydonuts_3check.png,right,around,nolink,Honey Donuts 王手の状態)
#ref(./honeydonuts_3check.png,right,around,nolink,Honey Donuts in check)
The player who pushed opponent's ''King'' out of the board (falling into the hole in the center counts!) wins.

As in %%%the more strict rules%%%, when the same aspect appears in the same player's turns, the player needs to change the move. 
* NOTE [#w986528f]
Copyright © Masahiro Nakajima 2011, www.nakajim.net 2011, All rights reserved.

- ルール上、白の駒は実質無くてもまったく問題なくプレーできます。ただ、列を押しだすという感覚は、間になんらかないとプレーしにくいものです。
- We CAN play without white pieces, but "pushing-the-line" feeling can hardly be achieved without them...

- 今後も、''Honey Donuts''ボードを使ったゲームやパズルを続々発表予定です。
- More ''Honey Donut'' games and puzzles are coming soon. Look out for them!

** Special Thanks [#g9b2d562]
We would like to express our thanks to Satoshi Shimpuku at Irvine Systems, Inc. who has devoted much time on test play and balance adjustment of the game. 

** Download [#p30b6337]
- &aname(Download);Paper Board &ref(honeydonuts_board.pdf);
- &aname(Download);Paper Board &ref(Honey Donuts/honeydonuts_board.pdf);
印刷して使えるHoney Donutsボードです。コインなどを駒にして遊ぶことができます。
Printable Honey Donut board is available here. Coins can be used for pieces for example with the board.

* SEE ALSO [#fa40c0a2]
* Feedback [#qc5b20a2]
#vote(Interesting![5],Useful![0],Not interested...[0],Beyond my comprehension...[0],Wanna try this![1],Wanna eat this![0])

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