[Tortuga]


* Description [#h3624b4b]
ルールは[[Continental Checkers (International Draughts/International Checkers/Polish Draughts/Polish Checkers)]]といっしょですが、[[English Draughts (American Checkers / Straight Checkers)]]と同じく、8x8のChessボードとChecker駒(黒白12個ずつ)で遊びます。

主にブラジルでプレイされています。
//wikipedia:
//Played in Brazil. The rules come from international draughts, but board size and number of pieces come from English draughts.
//In the Philippines, it is known as "derecha" and is played on a mirrored board, often replaced by a crossed lined board (only diagonals are represented).

//http://www.checkerschest.com/checkers-games/brazilian-checkers.htm:
//In the popular game of Brazilian draughts or checkers, the same basic rules that apply to International checkers are used, with the exception of the board size.
//~ Rules of Play~
//~ The Checkers Game Board ~
//    * Two opponents play on the dark squares of an 8 x 8 checkerboard of light and dark squares (64 squares).
//    * Each player has 12 checkers of contrasting colours, usually red and white.
//    * The checkerboard is positioned squarely between the two opponents so that the double corner is on the right side of each player, while a dark square is on the left side of each checkers player.
//    * Each checkers opponent places his/her checker pieces or men on the first three rows closest to the player.
//~ Object of the Checkers Game ~
//    * Through strategy and skill, out manoeuvre opponent’s play so that he/she does not have any checkers left or cannot make another move and thus win the game.
//Starting Position ~
//    * A random toss is made and winner commences the first move, or the player with the lighter checkers initiates the first move, and then players alternate turns thereafter.
//Game Moves & Captures ~
//    * Opponents may only make one move at a time.
//    * Players can only move their checkers diagonally forward left or forward right one space at a time into an empty square.
//    * All captures are mandatory.
//    * If a checker can be jumped, then the opponent must do so by jumping over an opposing checker onto a square diagonally adjacent from existing one and move to an unoccupied square immediately beyond.
//    * If a player has a choice of moves where one can capture two checkers and another can capture three checkers, then he/she must make the move to capture the three checkers.
//    * The checkers player can move his/her men to capture forward or backward by jumping over opposing pieces, whether single checkers or kings, providing that the adjacent square is empty.
//    * Ff there is a continuous jump, it must be taken.
//Crowned to become ‘King’~
//    * Once the player successfully moves his/her checker to the opponent’s last or ‘king’ row, then the checker must be crowned ‘king’ by the opponent by placing a second checker on top of the first.
//‘King’ Moves ~
//    * King checkers can move around on all the squares that are on the left and right diagonals adjacent to where the king is situated as long as there are empty squares that the checker can move to.
//    * A king can capture forwards and backwards as long as there are opponent men and unoccupied spaces along the diagonal path of travel.
//    * If a continuous capture is possible, the player must follow the path and capture all the opponent’s checkers on this diagonal, even if this means that this move is not in the best interest of the checkers player.
//~ Win or Draw ~
//    * A player wins the game if he/she has captured all his/her opponent’s checkers or successfully blocked the other player from continuing to make any moves on the board.
//    * A draw may happen the same position has occurred three times during the game, or if the opponents agree to the draw.
//    * A draw may also be called if there are three kings against one, and each player has made sixteen moves without making a capture or promotion of his/her checker.
//~ Tournament Regulations ~
//Set tournament rules and regulations apply to any tournament match.


* BOARD & PIECES [#of3563ed]
Checkersの仲間に共通(=もっとも一般的)のルールは、[[Checkersとその仲間]]の「Checkersの仲間に共通のルール」をごらんください。
Checkersの仲間に共通(=もっとも一般的)のルールは、[[Checkersの仲間]]の「Checkersの仲間に共通のルール」をごらんください。
ここでは、「共通のルール」には記載されていない、Brazilian Draughts特有のルールについて書きます。

8x8の[[Chess>Chess(欧米他)]]盤とChecker駒(黒白12個ずつ)を使い、セットアップします。
白が先手です。

Kingに昇格するまで斜め前に1マスずつしか進めません。開いているマスにのみ、移動することができます。

昇格する前でも、捕獲時に限ってバック(斜め後ろへの移動)が可能です。

複数の捕獲ルートがあるときはより多くの駒を捕獲できるほうを選択しなければなりません。

すべてのジャンプが終了するまで、盤上から駒を取り除けてはいけません。

Kingに昇格後は、斜め前方後方に好きなだけ進むことができるようになります('Flying King')。 連続ジャンプの途中でKingに昇格した場合、そこでジャンプは終了し、以降の動きは次のターンにおくります。

Kingは、捕獲後も継続して動くことができ、移動後に向きを変えて連続捕獲することも可能です。向きを変えてジャンプした結果、すでに飛び越えている同じ駒を飛び越えることはできません。

バックして捕獲することができる敵駒があれば必ずバックして捕獲しなければなりませんが、ひとつの捕獲ルートの中でいったん敵陣のベースラインに達してから捕獲のためのバックをした場合、このターンでは、成ることができません。成るのは、次以降のターンで再度敵陣ベースラインまで前進してからになります。



* SEE ALSO [#oa5b7471]
#related


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