[Diamond Game]

[[Honey Donuts]]

// &flash(/plugin/htmlinsert/Amoeba/GameUI.swf,800x600,bgcolor="#000000",align=center,float="left"){};
//[[The English page of this game is ready.>Amoeba (English)]]
* History [#zdfefe4b]
''Honey Donuts'' was invented by Masahiro Nakajima, the Curator of 'The Museum of Abstract Strategy Games', in 2011.

** Background of the Game Design [#z313e021]
Masahiro was trying to create a new game with %%%"push-out"%%% motif, such as [[abalone]], [[TRABOULET / KUBA / AKIBA]], [[Siam]], [[Oshi]], [[Glass Pearl Game>徳永英司の世界]] at someone's request. He first came up with a very unique shaped board: A hex board which has a whole in the center. It is a torus structure board composed of honeycomb cells. He named the board ''Honey Donut,'' and decided to call the first game using this board the same.

Masahiro is planning to create a series of ''Honey Donut'' games as the board has very unique characteristics as a game board.

//このゲームは、ある依頼によって、[[abalone]]、[[TRABOULET / KUBA / AKIBA]]、[[Siam]]、[[Oshi]]、[[Glass Pearl Game>徳永英司の世界]]などのような%%%押し出す%%%をモチーフに設計したゲームです。

* BOARD & PIECES [#n7d57b82]
#ref(./honeydonuts_2setup.png,right,around,nolink,Honey Donuts)
Red, blue and white pieces are initially placed on a ''Honey Donut'' board (See right.).
The red and blue piece which has marked in the middle are the ''King'' pieces.

Players choose red or blue as his/her color.
Red will start the game.

Players move their pieces in their turn following rules:
+ Move a whole "line" of pieces which includes his/her own piece one square in either direction along the line. Pieces are in one line when they have one side in common with the next piece. Lines are composed of either 2, 3 or 4 pieces. Pieces in one line need to be moved always together. A part of lines, for example just two out of four pieces in the same line, cannot be moved.   
+ With the move, one piece is pushed out from the board. The pushed out piece is placed in the square that had no piece in it after the move. 
The ''King'' pieces cannot be placed back on the board as it is the end of the game when they are pushed out of the board.
+ Moving the line backward right after the opponent's turn is not allowed.
-- If the movements to create the same are not allowed we go with more strict rule, we can 
+ No pass is allowed.
|&ref(./honeydonuts_3move1.png,nolink,Honey Donuts);  &ref(./honeydonuts_3move2.png,nolink,Honey Donuts); &br;&br;&ref(./honeydonuts_3move3.png,nolink,Honey Donuts);  &ref(./honeydonuts_3move4.png,nolink,Honey Donuts);|

* GOAL [#zda00a39]
#ref(./honeydonuts_3check.png,right,around,nolink,Honey Donuts in check)

* NOTE [#w986528f]
Copyright © Masahiro Nakajima 2011, www.nakajim.net 2011, All rights reserved.

- We CAN play without white pieces, but "pushing-the-line" feeling can hardly be achieved without them...

- More ''Honey Donut'' games and puzzles are coming soon. Look out for them!

** Special Thanks [#g9b2d562]
We would like to express our thanks to Satoshi Shimpuku at Irvine Systems, Inc. who has devoted much time to test play and balance adjustment of the game. 

** Download [#p30b6337]
- &aname(Download);Paper Board &ref(honeydonuts_board.pdf);
Printable Honey Donut board is available here. Coins can be used for pieces for example with the board.

* SEE ALSO [#fa40c0a2]
* Feedback [#qc5b20a2]

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