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[[Honey Donuts]]

// &flash(/plugin/htmlinsert/Amoeba/GameUI.swf,800x600,bgcolor="#000000",align=center,float="left"){};
//[[The English page of this game is ready.>Amoeba (English)]]
* History [#zdfefe4b]
''Honey Donuts'' was invented by Masahiro Nakajima, the Curator of 'The Museum of Abstract Strategy Games', in 2011.

** Background of the Game Design [#z313e021]
Masahiro was trying to create a new game with %%%"push-out"%%% motif, such as [[abalone]], [[TRABOULET / KUBA / AKIBA]], [[Siam]], [[Oshi]], [[Glass Pearl Game>徳永英司の世界]] at someone's request. He first came up with a very unique shaped board: A hex board which has a whole in the center. It is a torus structure board composed of honeycomb cells. He named the board ''Honey Donut,'' and decided to call the first game using this board the same.

Masahiro is planning to create a series of ''Honey Donut'' games as the board has very unique characteristics as a game board.


//このゲームは、ある依頼によって、[[abalone]]、[[TRABOULET / KUBA / AKIBA]]、[[Siam]]、[[Oshi]]、[[Glass Pearl Game>徳永英司の世界]]などのような%%%押し出す%%%をモチーフに設計したゲームです。

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* BOARD & PIECES [#n7d57b82]
#ref(./honeydonuts_2setup.png,right,around,nolink,Honey Donuts)
Red, blue and white pieces are initially placed on a ''Honey Donut'' board (See right.).
The red and blue piece which has marked in the middle are the ''King'' pieces.

Players choose red or blue as his/her color.
Red will start the game.

Players move their pieces in their turn following the rules below:
+ Move a whole "line" of pieces which includes his/her own piece one square in either direction along the line. Pieces are in one line when they have one side in common with the next piece. Lines are composed of either 2, 3 or 4 pieces. Pieces in one line need to be moved always together. A part of lines, for example just two out of four pieces in the same line, cannot be moved.   
+ With the move, one piece is pushed out from the board. The pushed out piece is placed in the square that had no piece in it after the move. 
The ''King'' pieces cannot be placed back on the board as it is the end of the game when they are pushed out of the board.
+ Moving the line backward right after the opponent's turn is not allowed.
-- This is a simpler regulation to settle for the more strict rules with which we can avoid draws caused by repetition of moves: Prohibiting the movements to create exactly the same aspects. 


If we go with more strict rules, we can avoid draws caused by repetition of moves, by prohibiting the movements to create exactly the same aspects. In that case, which one of two regular pieces of blue and red was originally on the right or left of the ''King'' is ignored.  &br;


厳密なルールでは、同じプレーヤーの手番で、同じ局面が出現する手は指せないとすると、千日手による引き分けを避けることができます。この場合、''King''以外の2つの駒は、もともと右にあったものか左にあったものかを区別しません。&br;以前に出現した局面を記録しておかないと、数手前の状態が同じかどうか判定するのが難しいこともありますので、簡便的ルールとして直前の手に戻すことを禁じます。
+ No pass is allowed.
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|CENTER:ゲーム進行の例|h
|&ref(./honeydonuts_3move1.png,nolink,Honey Donuts);  &ref(./honeydonuts_3move2.png,nolink,Honey Donuts); &br;&br;&ref(./honeydonuts_3move3.png,nolink,Honey Donuts);  &ref(./honeydonuts_3move4.png,nolink,Honey Donuts);|
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* GOAL [#zda00a39]
#ref(./honeydonuts_3check.png,right,around,nolink,Honey Donuts in check)
相手の''King''駒をボードの外(中央の空間も含みます)に押し出したプレーヤーが勝ちです。

前述の%%%厳密なルール%%%ように、同じ局面が以前と同じ手番のプレーヤーに現れる場合は、指し手を変更しなければなりません。
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* NOTE [#w986528f]
Copyright © Masahiro Nakajima 2011, www.nakajim.net 2011, All rights reserved.

- We CAN play without white pieces, but "pushing-the-line" feeling can hardly be achieved without them...

- More ''Honey Donut'' games and puzzles are coming soon. Look out for them!

** Special Thanks [#g9b2d562]
We would like to express our thanks to Satoshi Shimpuku at Irvine Systems, Inc. who has devoted much time to test play and balance adjustment of the game. 

** Download [#p30b6337]
- &aname(Download);Paper Board &ref(honeydonuts_board.pdf);
&br;
Printable Honey Donut board is available here. Coins can be used for pieces for example with the board.


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* SEE ALSO [#fa40c0a2]
#related
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* Feedback [#qc5b20a2]
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