[shogi perfect]

[[日本語のページはこちら>Honey Donuts]]
* History [#zdfefe4b]
''Honey Donut'' was invented by Masahiro Nakajima, the Curator of 'The Museum of Abstract Strategy Games', in 2011.

** Background of the Game Design [#z313e021]
Masahiro was trying to create a new game with %%%"push-out"%%% motif, such as [[abalone]], [[TRABOULET / KUBA / AKIBA]], [[Siam]], [[Oshi]], [[Glass Pearl Game>徳永英司の世界]] at someone's request. He first came up with a very unique shaped board: A hex board which has a hole in the center. It is a torus structure board composed of honeycomb cells. He named the board ''Honey Donut,'' and decided to call the first game using this board the same.

''Honey Donut'' board has very unique characteristics as a game board. Masahiro is planning to create a series of ''Honey Donut'' games.


//このゲームは、ある依頼によって、[[abalone]]、[[TRABOULET / KUBA / AKIBA]]、[[Siam]]、[[Oshi]]、[[Glass Pearl Game>徳永英司の世界]]などのような%%%押し出す%%%をモチーフに設計したゲームです。

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* BOARD & PIECES [#n7d57b82]
#ref(Honey Donuts/honeydonuts_2setup.png,right,around,nolink,Honey Donuts)
3 pieces including one ''King,'' which is marked in the middle for red, and the same 3 for blue and 12 white pieces are initially placed on a ''Honey Donut'' board as in the right.

Players choose red or blue.
Red will start the game.

Players move their pieces in their turn following the rules below:
+ Move a whole "straight line" of pieces which includes his/her piece(s) one square in either direction along the line. "Straight lines" are composed of either 2, 3 or 4 pieces. All the pieces in one "straight line" need to be moved always together.   
//When a piece has one side in common with the next piece, the two pieces are in the same "line." 
+ With the move, one piece is pushed out from the board. The pushed out piece is placed in the square in which no piece is placed after the move. 
The ''King'' pieces cannot be placed back on the board as it is the end of the game when they are pushed out of the board.
+ Moving the line backward right after the opponent's turn is not allowed.
-- This is a simpler regulation to settle for %%%the more strict rules%%% with which we can avoid draws caused by repetition of moves: We could prohibit the movements to create exactly the same aspects (In that case, it is ignored which one of two regular pieces of blue and red was originally on the right or left of the ''King.'') but then we need to record all the aspects for proper judgment.
//We can avoid draws caused by repetition of moves, if we go more strictly and  prohibit the movements to create exactly the same aspects. In that case, which one of two regular pieces of blue and red was originally on the right or left of the ''King'' is ignored.  &br;
//However, we then we need to record all the aspects in order to judge  
+ No pass is allowed.
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|CENTER:Examples of Moves|h
|&ref(./honeydonuts_3move1.png,nolink,Honey Donuts);  &ref(./honeydonuts_3move2.png,nolink,Honey Donuts); &br;&br;&ref(./honeydonuts_3move3.png,nolink,Honey Donuts);  &ref(./honeydonuts_3move4.png,nolink,Honey Donuts);|
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* GOAL [#zda00a39]
#ref(./honeydonuts_3check.png,right,around,nolink,Honey Donuts in check)
The player who pushed opponent's ''King'' out of the board (falling into the hole in the center counts!) wins.

As in %%%the more strict rules%%%, when the same aspect appears in the same player's turns, the player needs to change the move. 
//前述の%%%厳密なルール%%%ように、同じ局面が以前と同じ手番のプレーヤーに現れる場合は、指し手を変更しなければなりません。
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* NOTE [#w986528f]
Copyright © Masahiro Nakajima 2011, www.nakajim.net 2011, All rights reserved.

- We CAN play without white pieces, but "pushing-the-line" feeling can hardly be achieved without them...

- More ''Honey Donut'' games and puzzles are coming soon. Look out for them!

** Special Thanks [#g9b2d562]
We would like to express our thanks to Satoshi Shimpuku at Irvine Systems, Inc. who has devoted much time on test play and balance adjustment of the game. 

** Download [#p30b6337]
- &aname(Download);Paper Board &ref(Honey Donuts/honeydonuts_board.pdf);
&br;
Printable Honey Donut board is available here. Coins can be used for pieces for example with the board.


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* SEE ALSO [#fa40c0a2]
#related
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* Feedback [#qc5b20a2]
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#vote(おもしろい[3],役に立つ[0],興味ない[0],理解できない[0],やってみたい[1],食べてみたい[0])
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