Renaissance (English)
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#access
#analog
[[The Japanese page of this game is ready.>Renaissance]]&...
[[Buy this game>http://www.logygames.com/creators/nakajim...
* History [#ed22f3e9]
#ref(Renaissance/101.jpg,left,around,nolink,90%,Renaissan...
#ref(Renaissance/01.jpg,right,around,nolink,90%,Renaissan...
''Renaissance'' was invented by Masahiro Nakajima, the Cu...
Renaissance is an "Integrated Abstract Strategy Game," a ...
Please see the photo in the right. Renaissance, a game wi...
The game has been named "Renaissance" as the game has bee...
** Background of the Game Design [#b20223f6]
There are multiple goals in the game design:
- To have puzzle game flavor with Polyomino tile pieces
- To propose fun to collect winning hands; such as Mah-jo...
- To give strategic chances to win coming back from behin...
- To give good chances to win coming back from behind whe...
- To be played as a "compound" abstract strategy game, th...
#clear
* BOARD & PIECES [#n9b7950e]
#div(start,float:right,text-align:center,width:480px)
fig-01
#ref(Renaissance/fig01.jpg,nolink,90%fig1)
fig-02
#ref(Renaissance/fig02.jpg,nolink,90%,fig2)
#div(end)
Equipment used in the game are shown in the photo on the ...
48 squares of the 7x7 board (fig-01), other than the one ...
"Polyomino" pieces (fig-02) are used in the game. Polyomi...
|Number of Quadrate|Name|# of shapes when rotated or flip...
|1|Monomino|1|A quadrate|
|2|Domino|1|Domino, you know...|
|3|Triomino|2|3 quadrates|
|4|Tetromino|5|Known for Tetris|
|5|Pentomino|12|Used in [[Pentominoes / Quinn]]|
More Polyominoes exist with 6,7,8,9,10... and more quadra...
In Renaissance, Monomino, Domino, Triomino, Tetromino are...
Monominoes are used subsidiarily in the game. Each Polyom...
48 Monominoes, 4 Dominoes, 2 sets of 2 Triominoes, 1 set ...
&ref(Renaissance/02.jpg,nolink,90%,Polyomoninos);
Players have 24 Markers each, in Gold or in Silver.
#div(clear)
* Game Play [#d78ec598]
** Preparation [#ha519030]
|&ref(./fig03.jpg,nolink,90%,fig3);|&ref(./fig04.jpg,noli...
#div(start,float:right,text-align:center,width:480px)
#ref(./fig05.jpg,nolink,90%,fig5)
#div(end)
''Arrangement of Polyominoes''
- %%%Silver%%% Player goes first
- Players place Polyominoes one by one in turn on the boa...
- Polyominoes can be rotated or flipped
#div(clear)
|&ref(./fig06.jpg,nolink,90%,fig6);|&ref(./fig07.jpg,noli...
#div(start,float:right,text-align:center,width:480px)
fig-08
#ref(./fig08.jpg,nolink,90%,fig8)
#div(end)
- When it turns out that some pieces are left and do not ...
players take one of the Polyominoes from the board and re...
-- Polyominoes that are taken from the board cannot be pl...
- The Polyomino, placed on the board right after other on...
-- When not all the pieces fit in after the adjustment wi...
-- Players continue this adjustment till all the pieces a...
&br;
When all the Polyominoes are placed on the board, players...
#div(clear)
** Phase 1 [#ce130f69]
#div(start,float:right,text-align:center,width:480px)
#ref(./fig09.jpg,nolink,90%,fig9)
#div(end)
Players have 24 Markers in his/her color (Gold and Silver).
%%%Gold%%% Player places his/her Marker first.
Note:&br;%%%Silver Player went first in placing Polyomino...
#div(clear)
#div(start,float:right,text-align:center,width:480px)
#ref(./fig11.jpg,nolink,90%,fig11)
#div(end)
''Instructions in placing Markers''
+ Markers cannot be placed on top of other Markers
+ No Markers can be placed on the center square
+ Markers can be placed on diagonally adjacent squares of...
+ Markers can be placed at any time on the 8 squares arou...
+ When his/her Markers are placed on the outmost squares ...
#div(clear)
''Push-in of his/her Marker when his/her Markers placed o...
|&ref(./fig12.jpg,nolink,90%,fig12);|&ref(./fig13.jpg,nol...
When his/her Markers are placed on the outmost squares of...
When a Marker is placed on an already-occupied square, th...
The Markers on the same row (rank) as the pushed one(s) b...
If all the squares of the row (rank) or the squares befor...
&br;
''Acquisition of Polyominoes''
|&ref(./fig14.jpg,nolink,90%,fig14);|&ref(./fig15.jpg,nol...
- When a Polyomino is fully occupied with Markers, the pi...
- When numbers of Silver Markers and Gold Markers are the...
#ref(Renaissance/05.jpg,right,around,nolink,60%,05)
Operation on Acquisition of Polyominoes
+ The Player who took the majority squares of the Polyomi...
+ Markers that were on the Polyomino are taken from the b...
+ Monominoes are placed on the squares where the taken Po...
- There are cases that multiple Polyominoes are taken at ...
&br;
''End of Phase1''
Phase 1 ends when all the Polyominoes are taken from the ...
In the endgame, there are cases that certain Polyomino(es...
When Players agree that it is obvious which Player is to ...
&br;
Good consideration is recommended here though; Although i...
*** Score Calculation [#h28d2238]
''Basic Points''
- 1 Point for 1 Polyomino acquired
''Points for Hands''
#ref(Renaissance/03.jpg,right,around,nolink,50%,03)
|Dominoes|4 Dominoes|+4 points|
|Tri-I|2 TriominoesのI|+2 points|
|Tri-V|2 V Triominoes|+2 points|
|Triominoes|4 Triominoes|+4 points|
|Tetrominoes|5 Tetrominoes|+15 points|
|Triple I|"I"s: Do, Tri, Tetr (shown on the right)|+1 poi...
The points are accumulated for multiple hands.
''Examples of Score Calculation''
#ref(./fig23.jpg,nolink,手役と得点)
** Phase 2 [#xa63b87f]
|&ref(./fig16.jpg,nolink,90%,fig16);|&ref(./fig17.jpg,nol...
*** Cleanup [#xab2cf5e]
All the Polyomino pieces and Markers placed on the board ...
1 Monomino and 3 Markers for each Player and Polyominoes ...
They are set out in front of each Player.
*** Preparation [#rabf93c2]
- %%%Gold%%% Player goes first. Players place 1 Monomino ...
- Markers and Monominoes cannot be placed on squares whic...
- There are no fixed orders for Markers and Monominos to ...
- No Pass is allowed.
- When all the Markers and Monominoes are placed, Players...
#div(start,float:right,text-align:center,width:480px)
#ref(./fig18.jpg,nolink,90%,fig18)
#div(end)
*** Relocation of Polyominoes [#q42ed15d]
#ref(Renaissance/09.jpg,right,around,nolink,50%,09)
1 turn consists of two actions: "Place one of his/her Pol...
Players repeat the above two actions in turn till they fi...
%%%Gold%%% goes first.
''Placement of Polyominoes''
- Players place one of his/her Polyominoes on the board i...
- Polyominoes must be placed on squares which have at lea...
#div(clear)
''Relocation of Markers''
|&ref(./fig19.jpg,nolink,90%,fig19);|&ref(./fig20.jpg,nol...
- Players move one of any Markers on the board (Silver or...
- Markers cannot be placed on top of other Markers, Polyo...
- "Undo" cannot be done: Markers cannot be moved to the s...
''When Polyominoes cannot be placed or Markers cannot be ...
|&ref(./fig21.jpg,nolink,90%,fig21);|&ref(./fig22.jpg,nol...
- When either Player finds that his/her Polyomino(es) in ...
- When there are no Markers that can be moved, this actio...
The Phase 2 match is over, when all the Polyominoes in ha...
Score is calculated as follows.
*** Score Calculation [#qec5b978]
Number of quadrates in the Polyominoes left unplaced are ...
- 1 Domino left unplaced: 2 points
- 1 Trimino left unplaced: 3 points
- 1 Tetromino left unplaced: 4 points
Don't you get excited with high points here: The points i...
* GOAL [#o251d05f]
#ref(Renaissance/102.jpg,right,around,nolink,Renaissance ...
The points in Phase1 are added, and points in Phase2 are ...
Score of one Game = Total points in Phase1 - Total points...
When just one game is played, the Player who scored highe...
** Competition Rule [#p2988ad9]
Before starting the Game, Players agree on either of the ...
+ The Player with more total points win the Game
+ The Player with more winning Sets win the Game
It is more exciting to play even number of Sets (4-Set Ga...
#clear
* VARIANTS [#fa8ff2a1]
** Play only Phase1 [#w744fc43]
Phase1 can be played independently. In the official rules...
For example, you can add scores for the hands for certain...
** Play only Phase2 [#ac6dfaeb]
Phase2 can also be played alone. It is quite interesting ...
Polyominoes must be distributed before the Game Starts.
Polyominoes can be distributed as follows for example:
- The winner of Janken takes one and the other takes anot...
The winner of another Janken takes the third and the othe...
- The winner of Janken chooses one piece for the opponent...
* NOTE [#l0ddf96d]
Copyright © Masahiro Nakajima 2012, www.nakajim.net 2012,...
----
#ref(Renaissance/07.jpg,right,around,nolink,90%,Renaissan...
While I love creating small, simple and fun games, I real...
Making and collecting hands, competing over the territori...
When you play Renaissance, you will find it very simple.
The game is very strategic and you will need to use total...
I hope you enjoy the Game!
** Special Thanks [#debe4c9a]
We would like to express our thanks to Satoshi Shimpuku a...
The Markers of the mock-up in the photo on the top right ...
* SEE ALSO [#ya679cf8]
#related
#clear
* Feedback [#x00ee0f1]
&facebooklike(400x180,action="like",scrolling="yes",show_...
#vote(おもしろい[0],役に立つ[0],興味ない[0],理解できない[...
//#pcomment_nospam(noname)
終了行:
#access
#analog
[[The Japanese page of this game is ready.>Renaissance]]&...
[[Buy this game>http://www.logygames.com/creators/nakajim...
* History [#ed22f3e9]
#ref(Renaissance/101.jpg,left,around,nolink,90%,Renaissan...
#ref(Renaissance/01.jpg,right,around,nolink,90%,Renaissan...
''Renaissance'' was invented by Masahiro Nakajima, the Cu...
Renaissance is an "Integrated Abstract Strategy Game," a ...
Please see the photo in the right. Renaissance, a game wi...
The game has been named "Renaissance" as the game has bee...
** Background of the Game Design [#b20223f6]
There are multiple goals in the game design:
- To have puzzle game flavor with Polyomino tile pieces
- To propose fun to collect winning hands; such as Mah-jo...
- To give strategic chances to win coming back from behin...
- To give good chances to win coming back from behind whe...
- To be played as a "compound" abstract strategy game, th...
#clear
* BOARD & PIECES [#n9b7950e]
#div(start,float:right,text-align:center,width:480px)
fig-01
#ref(Renaissance/fig01.jpg,nolink,90%fig1)
fig-02
#ref(Renaissance/fig02.jpg,nolink,90%,fig2)
#div(end)
Equipment used in the game are shown in the photo on the ...
48 squares of the 7x7 board (fig-01), other than the one ...
"Polyomino" pieces (fig-02) are used in the game. Polyomi...
|Number of Quadrate|Name|# of shapes when rotated or flip...
|1|Monomino|1|A quadrate|
|2|Domino|1|Domino, you know...|
|3|Triomino|2|3 quadrates|
|4|Tetromino|5|Known for Tetris|
|5|Pentomino|12|Used in [[Pentominoes / Quinn]]|
More Polyominoes exist with 6,7,8,9,10... and more quadra...
In Renaissance, Monomino, Domino, Triomino, Tetromino are...
Monominoes are used subsidiarily in the game. Each Polyom...
48 Monominoes, 4 Dominoes, 2 sets of 2 Triominoes, 1 set ...
&ref(Renaissance/02.jpg,nolink,90%,Polyomoninos);
Players have 24 Markers each, in Gold or in Silver.
#div(clear)
* Game Play [#d78ec598]
** Preparation [#ha519030]
|&ref(./fig03.jpg,nolink,90%,fig3);|&ref(./fig04.jpg,noli...
#div(start,float:right,text-align:center,width:480px)
#ref(./fig05.jpg,nolink,90%,fig5)
#div(end)
''Arrangement of Polyominoes''
- %%%Silver%%% Player goes first
- Players place Polyominoes one by one in turn on the boa...
- Polyominoes can be rotated or flipped
#div(clear)
|&ref(./fig06.jpg,nolink,90%,fig6);|&ref(./fig07.jpg,noli...
#div(start,float:right,text-align:center,width:480px)
fig-08
#ref(./fig08.jpg,nolink,90%,fig8)
#div(end)
- When it turns out that some pieces are left and do not ...
players take one of the Polyominoes from the board and re...
-- Polyominoes that are taken from the board cannot be pl...
- The Polyomino, placed on the board right after other on...
-- When not all the pieces fit in after the adjustment wi...
-- Players continue this adjustment till all the pieces a...
&br;
When all the Polyominoes are placed on the board, players...
#div(clear)
** Phase 1 [#ce130f69]
#div(start,float:right,text-align:center,width:480px)
#ref(./fig09.jpg,nolink,90%,fig9)
#div(end)
Players have 24 Markers in his/her color (Gold and Silver).
%%%Gold%%% Player places his/her Marker first.
Note:&br;%%%Silver Player went first in placing Polyomino...
#div(clear)
#div(start,float:right,text-align:center,width:480px)
#ref(./fig11.jpg,nolink,90%,fig11)
#div(end)
''Instructions in placing Markers''
+ Markers cannot be placed on top of other Markers
+ No Markers can be placed on the center square
+ Markers can be placed on diagonally adjacent squares of...
+ Markers can be placed at any time on the 8 squares arou...
+ When his/her Markers are placed on the outmost squares ...
#div(clear)
''Push-in of his/her Marker when his/her Markers placed o...
|&ref(./fig12.jpg,nolink,90%,fig12);|&ref(./fig13.jpg,nol...
When his/her Markers are placed on the outmost squares of...
When a Marker is placed on an already-occupied square, th...
The Markers on the same row (rank) as the pushed one(s) b...
If all the squares of the row (rank) or the squares befor...
&br;
''Acquisition of Polyominoes''
|&ref(./fig14.jpg,nolink,90%,fig14);|&ref(./fig15.jpg,nol...
- When a Polyomino is fully occupied with Markers, the pi...
- When numbers of Silver Markers and Gold Markers are the...
#ref(Renaissance/05.jpg,right,around,nolink,60%,05)
Operation on Acquisition of Polyominoes
+ The Player who took the majority squares of the Polyomi...
+ Markers that were on the Polyomino are taken from the b...
+ Monominoes are placed on the squares where the taken Po...
- There are cases that multiple Polyominoes are taken at ...
&br;
''End of Phase1''
Phase 1 ends when all the Polyominoes are taken from the ...
In the endgame, there are cases that certain Polyomino(es...
When Players agree that it is obvious which Player is to ...
&br;
Good consideration is recommended here though; Although i...
*** Score Calculation [#h28d2238]
''Basic Points''
- 1 Point for 1 Polyomino acquired
''Points for Hands''
#ref(Renaissance/03.jpg,right,around,nolink,50%,03)
|Dominoes|4 Dominoes|+4 points|
|Tri-I|2 TriominoesのI|+2 points|
|Tri-V|2 V Triominoes|+2 points|
|Triominoes|4 Triominoes|+4 points|
|Tetrominoes|5 Tetrominoes|+15 points|
|Triple I|"I"s: Do, Tri, Tetr (shown on the right)|+1 poi...
The points are accumulated for multiple hands.
''Examples of Score Calculation''
#ref(./fig23.jpg,nolink,手役と得点)
** Phase 2 [#xa63b87f]
|&ref(./fig16.jpg,nolink,90%,fig16);|&ref(./fig17.jpg,nol...
*** Cleanup [#xab2cf5e]
All the Polyomino pieces and Markers placed on the board ...
1 Monomino and 3 Markers for each Player and Polyominoes ...
They are set out in front of each Player.
*** Preparation [#rabf93c2]
- %%%Gold%%% Player goes first. Players place 1 Monomino ...
- Markers and Monominoes cannot be placed on squares whic...
- There are no fixed orders for Markers and Monominos to ...
- No Pass is allowed.
- When all the Markers and Monominoes are placed, Players...
#div(start,float:right,text-align:center,width:480px)
#ref(./fig18.jpg,nolink,90%,fig18)
#div(end)
*** Relocation of Polyominoes [#q42ed15d]
#ref(Renaissance/09.jpg,right,around,nolink,50%,09)
1 turn consists of two actions: "Place one of his/her Pol...
Players repeat the above two actions in turn till they fi...
%%%Gold%%% goes first.
''Placement of Polyominoes''
- Players place one of his/her Polyominoes on the board i...
- Polyominoes must be placed on squares which have at lea...
#div(clear)
''Relocation of Markers''
|&ref(./fig19.jpg,nolink,90%,fig19);|&ref(./fig20.jpg,nol...
- Players move one of any Markers on the board (Silver or...
- Markers cannot be placed on top of other Markers, Polyo...
- "Undo" cannot be done: Markers cannot be moved to the s...
''When Polyominoes cannot be placed or Markers cannot be ...
|&ref(./fig21.jpg,nolink,90%,fig21);|&ref(./fig22.jpg,nol...
- When either Player finds that his/her Polyomino(es) in ...
- When there are no Markers that can be moved, this actio...
The Phase 2 match is over, when all the Polyominoes in ha...
Score is calculated as follows.
*** Score Calculation [#qec5b978]
Number of quadrates in the Polyominoes left unplaced are ...
- 1 Domino left unplaced: 2 points
- 1 Trimino left unplaced: 3 points
- 1 Tetromino left unplaced: 4 points
Don't you get excited with high points here: The points i...
* GOAL [#o251d05f]
#ref(Renaissance/102.jpg,right,around,nolink,Renaissance ...
The points in Phase1 are added, and points in Phase2 are ...
Score of one Game = Total points in Phase1 - Total points...
When just one game is played, the Player who scored highe...
** Competition Rule [#p2988ad9]
Before starting the Game, Players agree on either of the ...
+ The Player with more total points win the Game
+ The Player with more winning Sets win the Game
It is more exciting to play even number of Sets (4-Set Ga...
#clear
* VARIANTS [#fa8ff2a1]
** Play only Phase1 [#w744fc43]
Phase1 can be played independently. In the official rules...
For example, you can add scores for the hands for certain...
** Play only Phase2 [#ac6dfaeb]
Phase2 can also be played alone. It is quite interesting ...
Polyominoes must be distributed before the Game Starts.
Polyominoes can be distributed as follows for example:
- The winner of Janken takes one and the other takes anot...
The winner of another Janken takes the third and the othe...
- The winner of Janken chooses one piece for the opponent...
* NOTE [#l0ddf96d]
Copyright © Masahiro Nakajima 2012, www.nakajim.net 2012,...
----
#ref(Renaissance/07.jpg,right,around,nolink,90%,Renaissan...
While I love creating small, simple and fun games, I real...
Making and collecting hands, competing over the territori...
When you play Renaissance, you will find it very simple.
The game is very strategic and you will need to use total...
I hope you enjoy the Game!
** Special Thanks [#debe4c9a]
We would like to express our thanks to Satoshi Shimpuku a...
The Markers of the mock-up in the photo on the top right ...
* SEE ALSO [#ya679cf8]
#related
#clear
* Feedback [#x00ee0f1]
&facebooklike(400x180,action="like",scrolling="yes",show_...
#vote(おもしろい[0],役に立つ[0],興味ない[0],理解できない[...
//#pcomment_nospam(noname)
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