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History

inpHeXion

inpHeXion is a connection game invented by Masahiro Nakajima, the Curator of 'The Museum of Abstract Strategy Games' in 2014, in the motif of growth of fungus.

Description

Board & Pieces

inpHeXion is a two-player game.

inpHeXion 7x7 board
7x7 board

A Hex board (7x7*1) is used for the game. Discs are placed on cells of the board.

Two players have either 25 white or black discs as his own color. White starts the game.

Game Play

Players take turns to place one of his discs in hand on the board. No pass is allowed.

The first player (white) picks any cell on the board and places his first disc there.

Pie Rule can be applied.

Basic Placement Rule
Discs can be placed only on the cells where opponents' discs are, except of the very first move of the first player. Players move one of opponents' Discs to one of next empty cells, then place one of his discs in hand on the cell that he just emptied. Discs cannot be moved if all of their next cells are occupied.

regular move move an opponent's disc
Black moves a white disc
to an adjacent cell
Black places a black disc where he just emptied


When a player A's disc surrounded by player B's discs as a result of player B's move (Corners of the board can be used as well)
Player B picks the player A's disc that he just surrounded with his own discs, moves it to any empty cell on the board, and finishes his turn.

White moves a black disc White place a white disc where his enemy disc was White moves the black disc that is surrounded by white
White moves a black disc. White surrounds a black. White moves the black disc that is surrounded by white.

End of the Game

When there is no legal move left for either player, or when one of the players' discs connect two opposite sides of his color of the board.

Goal

The player that connected two opposite sides of his color of the board first wins. Note that you lose if you happen to complete your opponents' connection with your own move. Also, the player who has no legal moves left loses.

Moving the enemy disc to an empty cell after surrounding is mandatory: There are cases no empty cells left for this toward the end of a game. If you cannot move the surrounded disc(s), you lose the game.

End of a game
An Example of End Game (White Won)

Variants

Play with a Neutral Piece

Note

Copyright © Masahiro Nakajima 2014, www.nakajim.net 2014, All rights reserved.

SEE ALSO

Last-modified: 2021-06-02 (水) 09:27:25