inpHeXion is a connection game invented by Masahiro Nakajima, the Curator of 'The Museum of Abstract Strategy Games' in 2014, in the motif of growth of fungus.
- 2015/4/12 AiAi is a great computer game system by Stephen Tavener. inpHeXion is available on AiAi. You may play inpHeXion on AiAi with several board sizes.
- 2014/6/23 The game rule has been revised.
- 2014/10/4 The official rules have been renewed with the release of the game from nestorgames.
- 2015/1/26 Nominated for BEST COMBINATORIAL 2-PLAYER GAME OF 2014 on Board Game Geek.
inpHeXion is a two-player game.
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7x7 board |
A Hex board (7x7*1) is used for the game. Discs are placed on cells of the board.
Two players have either 25 white or black discs as his own color. White starts the game.
Players take turns to place one of his discs in hand on the board. No pass is allowed.
The first player (white) picks any cell on the board and places his first disc there.
Pie Rule can be applied.
Basic Placement Rule
Discs can be placed only on the cells where opponents' discs
are, except of the very first move of the first player. Players
move one of opponents' Discs to one of next empty cells, then
place one of his discs in hand on the cell that he just
emptied. Discs cannot be moved if all of their next cells are
occupied.
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Black moves a white disc to an adjacent cell |
Black places a black disc where he just emptied |
When a player A's disc surrounded by player B's discs
as a result of player B's move (Corners of the board can be
used as well)
Player B picks the player A's disc that he just surrounded with
his own discs, moves it to any empty cell on the board, and
finishes his turn.
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White moves a black disc. | White surrounds a black. | White moves the black disc that is surrounded by white. |
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White moves a black disc to an adjacent cell | then places a White disc, making two black discs to be fully surrounded simultaneously | then moves both discs elsewhere |
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Those 2 black discs are not moved |
When there is no legal move left for either player, or when one of the players' discs connect two opposite sides of his color of the board.
The player that connected two opposite sides of his color of the board first wins. Note that you lose if you happen to complete your opponents' connection with your own move. Also, the player who has no legal moves left loses.
Moving the enemy disc to an empty cell after surrounding is mandatory: There are cases no empty cells left for this toward the end of a game. If you cannot move the surrounded disc(s), you lose the game.
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An Example of End Game (White Won) |
Play with a Neutral Piece
Copyright © Masahiro Nakajima 2014, www.nakajim.net 2014, All rights reserved.