Honey Donut was invented by Masahiro Nakajima, the Curator of 'The Museum of Abstract Strategy Games', in 2011.
Masahiro was trying to create a new game with "push-out" motif, such as abalone, TRABOULET / KUBA / AKIBA, Siam, Oshi, Glass Pearl Game at someone's request. He first came up with a very unique shaped board: A hex board which has a hole in the center. It is a torus structure board composed of honeycomb cells. He named the board Honey Donut, and decided to call the first game using this board the same.
Honey Donut board has very unique characteristics as a game board. Masahiro is planning to create a series of Honey Donut games.
3 pieces including one King, which is marked in the middle for red, and the same 3 for blue and 12 white pieces are initially placed on a Honey Donut board as in the right.
Players choose red or blue. Red will start the game.
Players move their pieces in their turn following the rules below:
Available Move: King are not allowed to move out from the board. |
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Examples of Game |
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The player who pushed opponent's King out of the board (falling into the hole in the center counts!) wins.
As in the more strict rules, when the same aspect appears in the same player's turns, the player needs to change the move.
Copyright © Masahiro Nakajima 2011, www.nakajim.net 2011, All rights reserved.
We would like to express our thanks to Satoshi Shimpuku at Irvine Systems, Inc. who has devoted much time on test play and balance adjustment of the game.